Volumetric capture and Gaussian Splatting glossary

The terms that come up most when talking about volumetric capture and Gaussian Splatting, explained in a sentence or two.

3D Gaussian Splatting (3DGS)
A technique that reconstructs a static scene from photographs and represents it with millions of 3D Gaussians drawn in real time.Guide to Gaussian Splatting
4D Gaussian Splatting (4DGS)
The dynamic version of Gaussian Splatting: it reconstructs people and scenes in motion from synchronized cameras.Guide to 4D Gaussian Splatting
6DoF
Six degrees of freedom. The viewer can turn their head and also move through the scene, which 360 video does not allow.
360 video
Video recorded from a single point in every direction. The viewer can look around but cannot move.
Camera synchronization
Making every camera in the rig record at exactly the same instant. It is essential for capturing motion.
Capture rig
The structure that holds the cameras around the capture volume. The one in Dymensium's studio has 120 synchronized cameras.The studio
Densification
The stage of fitting a Gaussian Splatting scene in which Gaussians are added where detail is missing and removed where they are not needed.
Digital twin
A digital replica of a real object, space or process. Gaussian Splatting makes it possible to build twins that look photorealistic.
Gaussian
Each of the elements that make up a Gaussian Splatting scene: a semi-transparent ellipsoid with a position, shape, color and opacity.
glTF
Khronos's standard format for exchanging 3D content. The KHR_gaussian_splatting extension lets it store Gaussian Splatting.Gaussian Splatting formats
Mesh
A surface made of polygons, usually triangles, with a texture on top. It is the basis of traditional 3D.
Motion capture (mocap)
Recording the movement of a person's skeleton to animate a digital character. It does not record what the person actually looks like.
NeRF
Neural Radiance Fields. A 2020 technique that represents a scene with a neural network. It produces photorealistic images but renders slowly.
Photogrammetry
A technique that reconstructs a textured mesh from photographs of a still object or space.
PLY
The format of the original 3D Gaussian Splatting paper. Uncompressed and lossless; the standard for editing and archiving.Gaussian Splatting formats
Point cloud
A set of colored 3D points. It is usually the starting point of a reconstruction and also a simple way to represent a scene.
Radiance field
A representation of a scene that gives the color seen from every point in every direction. NeRF and Gaussian Splatting are two ways of building one.
Rasterization
A way of drawing in real time by projecting elements onto the screen. Gaussian Splatting rasterizes Gaussians instead of triangles.
SOG
PlayCanvas's compressed format for publishing Gaussian Splatting on the web. It is 15 to 20 times smaller than a PLY.Gaussian Splatting formats
Spherical harmonics
Mathematical functions each Gaussian uses to store a color that changes with the viewing angle. They reproduce highlights and reflections.
Splat
Each element projected onto the screen when drawing. By extension, a whole Gaussian Splatting capture is also called a splat.
SPZ
An open source compressed format created by Niantic. It is about 10 times smaller than a PLY.Gaussian Splatting formats
Structure from motion (SfM)
The process that works out where each photo was taken from and produces an initial point cloud. It is the first step of a Gaussian Splatting reconstruction.
Virtual production
Filming in which digital sets are shown in real time, on LED screens for example, while the actors are recorded.
Volumetric capture
Recording a person, an object or a space from many angles to reconstruct it in 3D and view it from any point of view.What is volumetric capture
Volumetric video
Volumetric capture of a subject in motion: a recording that can be watched from any angle.4D volumetric capture
WebGL and WebGPU
Technologies that let the browser use the graphics card. They make it possible to view Gaussian Splatting on a website with nothing to install.

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