Frequently asked questions

What people ask us most about the technology, the studio and how we work. If your question is not here, write to us.

The technology

What is volumetric capture?

It means recording a person, an object or a space from many angles at once to reconstruct it in 3D. Unlike regular video, the result can be watched from any viewpoint.

What is volumetric capture

What is Gaussian Splatting?

It is a way of representing 3D scenes with millions of Gaussians that store position, shape, color and opacity, instead of polygon meshes. It looks photorealistic and plays back in real time.

Guide to Gaussian Splatting

What is the difference between 3D and 4D Gaussian Splatting?

3D reconstructs a still scene, such as an object or a space. 4D adds time: it reconstructs people and scenes in motion from a rig of synchronized cameras.

How does 4DGS differ from mesh-based volumetric video?

Mesh-based volumetric video turns every frame into textured polygons and simplifies fine detail. 4DGS keeps hair, fabric and soft edges better, and looks closer to the original footage.

Is it the same as photogrammetry?

No. Photogrammetry produces a textured mesh and is useful for measuring or 3D printing. Gaussian Splatting prioritizes appearance and handles reflections, transparency and fine detail better. Many projects combine both.

The studio and captures

Where is your studio?

In Xirivella, next to the city of Valencia, Spain.

See the studio

How many cameras does the rig have?

120 synchronized cameras that record at the same time, so every instant is captured from all angles.

What can be captured?

In the studio, people in motion: actors, athletes or models. With 3D Gaussian Splatting we also digitize objects, products, spaces and heritage.

Can you digitize spaces or heritage outside the studio?

Yes. Interiors, buildings, sculptures and archaeological sites are digitized with 3D Gaussian Splatting on location.

3D digitization

Deliverables and projects

Where can the result be seen?

On the web with WebGL or WebGPU viewers, on virtual reality headsets and augmented reality devices, in Unreal Engine and Unity, and in post-production for film and VFX.

Formats and how to integrate them

Do you also integrate it into the final experience?

Yes. We adapt captures to AR, VR, WebGL, Unreal or Unity, and we help brands, production companies and studios bring Gaussian Splatting into their projects.

What does the process look like?

Planning and consulting, capture, processing and reconstruction, optimization, and delivery with technical support. The final destination is defined first, because it shapes everything else.

How much does volumetric capture cost?

It depends on the length of the takes, how many people or objects are captured, the target platform and whether integration is included. Tell us about the project and we will prepare a quote.

How do I request a quote?

Through the contact form on this site, by email at contact@dymensium.com or by phone at +34 960 65 96 97.

Keep reading

Have a project in mind?

Tell us what you want to capture and where it will be seen. We will propose how to do it.

Get in Touch