Pioneers in Gaussian Volumetric Video in Spain

Volumetric Capture
with 4D Gaussian Splatting

We transform people, objects and real spaces into hyperrealistic digital content for augmented reality, video games and cinema, from our 120-camera studio in Valencia, Spain.

Our Services

We combine technological innovation, creative experience and strategic planning to deliver hyperrealistic and efficient results.

  1. 01

    4D Volumetric Capture

    We record people and scenes in motion with our rig of 120 synchronized cameras and reconstruct them as 4D Gaussian Splatting.

    See the service
  2. 02

    3D Digitization

    We capture real people, objects and spaces with millimetric precision and generate hyperrealistic 3D assets without the need for manual modeling.

    See the service
  3. 03

    Immersive Integration & Consulting

    We adapt captures to AR, VR, WebGL or Unreal/Unity, and partner with brands, production companies and studios to bring Gaussian Splatting into their projects.

Our Technology

Gaussian Splatting

Gaussian Splatting is a 3D representation method based on projecting Gaussian point clouds, instead of traditional polygons or meshes. Each point (or splat) stores color, depth and transparency information, enabling the reconstruction of complex geometries and natural light effects.

Faster, more precise and more natural than any traditional modeling method.

What is Gaussian Splatting
Woman reading a book inside Dymensium's 120-camera rig in Valencia, Spain
The same take reconstructed as 4D Gaussian Splatting

Three-Dimensional Reconstruction

3D Gaussian Splatting

We capture reality with millimetric precision, creating hyperrealistic 3D assets that integrate seamlessly into interactive digital experiences.

3D experiences that connect the past, the present, and what doesn't yet exist.

Architecture & heritage
space digitalization
Fashion & products
3D models of garments and objects
Art & museums
digital preservation
Advertising
immersive visualizations
120synchronized cameras

Motion & Time

4D Gaussian Splatting

At our facilities, we go one step further: we add the time factor with our 120-camera system. This allows us to show dynamic scenes in motion, generating even more realistic interactive experiences.

First Spanish creators of Gaussian volumetric video.

Sports
motion analysis and volumetric replays
Fashion
runway shows or dynamic digital fitting
Cinema / VFX
actor and scene capture
Education & science
anatomical or physics visualization
4D volumetric capture
Loading 3D scene...

Applications & Sectors

Where We Apply Our Technology

Our technology adapts to multiple sectors, delivering tailored volumetric solutions.

  • Stone gargoyle sculpture

    Art & Heritage

    Digitalization of sculptures, buildings and archaeological sites. Digital preservation and immersive experiences for museums, galleries and collections.

  • Render of a DNA double helix

    Medicine & Science

    Interactive 3D anatomical models for surgical planning, medical education and scientific visualization in an intuitive and practical way.

  • Models walking a fashion runway

    Fashion & Advertising

    3D models of garments and objects, dynamic digital fitting and high-impact volumetric content for campaigns and brand experiences.

  • Footballer holding a ball in a smoky studio

    Sports & Motion

    Capture athletes in motion with our 120-camera system. Motion analysis, volumetric replays and fan engagement.

  • Man wearing a virtual reality headset

    Cinema, VFX & Video Games

    Capture real actors and scenes for integration into 3D environments. Real-time rendering in engines like Unity or Unreal Engine.

Our Process

We approach every project with a holistic vision: combining strategic planning, technological innovation and creative experience.

  1. 01

    Planning & Consulting

    We analyze the client's needs and define the best strategy to integrate Gaussian Splatting into their project.

  2. 02

    Volumetric Capture

    We use high-precision capture systems, custom rigs and advanced photogrammetry tools to record reality with millimetric accuracy.

  3. 03

    Processing & 3D Reconstruction

    We process captured data to generate hyperrealistic volumetric models with our Gaussian Splatting pipeline.

  4. 04

    Optimization & Development

    We develop proprietary software and workflows that improve performance, compatibility and process automation.

  5. 05

    Integration, Delivery & Support

    We deliver optimized assets ready for virtual environments, 3D engines or audiovisual projects. We provide ongoing technical support and consulting.

Render of Dymensium's 120-camera volumetric capture rig in Valencia, Spain

Volumetric Digitalization Specialists

We are a company specialized in advanced volumetric digitalization using Gaussian Splatting techniques. We transform people, objects and real spaces into digital content ready for augmented reality, video games and cinema.

Our mission is to take 3D and 4D reconstruction to the next level, combining innovation, exclusivity and technological precision for brands and clients with a vision for the future.

Founded in 2025 by Jacinto Nicolás Febrero (CEO), Jon Martínez Acedo (CTO), Adrián Cuesta Esteban (Head of R&D) and Mike Galeck (Head of Production).

Studio cameras
120
Motion capture
4D
GS Reconstruction
3D

Let's Create Together

Ready to bring your vision to life with volumetric capture? Contact us to discuss your project and discover how our technology can transform your ideas into immersive experiences.

Location
Valencia, Spain

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